About Sherpa Games
Founded in 2001, Sherpa Games Inc. is a business-to-business organization offering services for the interactive entertainment industry. This multi-billion dollar industry, with key players such as Sony, Microsoft and Nintendo, earns revenues in excess of those in book publishing and film box office receipts. Sherpa Games has established itself as a strong player in the market sourcing and finalizing publishing contracts for numerous domestic and overseas game developers and, license holders.
BRINGING IDEAS TO LIFE
LET US HELP YOU NAVIGATE THE PUBLISHING AND DISTRIBUTION WORLD
WHY HIRE SHERPA?
We’ve been at this since 2001 and have developed a vast network of connections along with a reputation of credibility.
We have a pretty good handle on what is sell-able, what is not, and what requires work before approaching game publishers.
We won’t take something to the publisher community unless we are certain we can sell it.
We offer insight and feedback you won’t necessarily get from typical publisher feedback such as “Looks great, we will get back to you.”
Having us on your side allows you to focus on creating and delivering your game, and not worry about developing business.
We’ll steer you away from the fly-by-night operators and be your advocate if things go wrong with your deal.
If your development studio is in Canada, we can help find alternative funding and assist with various funding applications.
Serving the Interactive Entertainment Industry since 2001, providing Business Development Services and Consulting Services across the globe.
Disciplined Execution. Industry Expertise. Valued Experience.
Warren Currell has developed a reputation as a respected game agent, acting as president of Sherpa Games Inc., a company that represents dozens of developers and studios in their efforts to license and sell their games and IP to publishers. He has brokered deals with most of the major publishers including Sony, Microsoft, EA, THQ, Atari, Sega, Take-Two, Namco, Bigben, and MLB. Working in the video games industry since 1997, Warren has broad connections in the publishing and development community and possesses a background on the technical side of game development providing him an understanding of how games are actually made.