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Submissions |
Prior to submitting your game concept
for consideration of representation services, please download and
review the Submission
Guide from the IGDA.
We recommend that prior to contacting any game publishers or distributors
that you prepare the documents listed in the guide. |
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The FACTS about game submissions:
» Nearly
97% of all games that get pitched are rejected
» Publishers
receive on average 500 game submissions per year
» The
majority of the publishers (93%) will spend less than 60 minutes reviewing
your proposal
» Only
12% of the games which are initially presented make it past the first
round of evaluation
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The Cruel Irony:
» Game
developers spend months working on their game demo and design documents
» Big
expenses incurred to create, contact publishers and send / pitch their
title
» Publisher’s
take 30 minutes to review it
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How Do You Get Your Game Noticed?
» Make
a great game
» Present
it professionally, with a well prepared presentation that addresses
the information outlined in the Submission Guide document
Publishers Only Want to See These 3 Submission
Elements as part of the Primary Submission:
» Playable,
interactive demo (aka, proof of concept, prototype)
•
Provides essence of gameplay
•
Should be as strong as possible and demonstrate your abilities (art,
gameplay,
hooks)
•
Easy to play and understand
» Pitch
document
•
Simple 2 page document that addresses
Game
summary
Genre
Platform
Target
audience
Financing
required (and source of financing)
Development
schedule
Development
studio
Key
personnel
Company
Bio
•
Back grounder on the development team
•
Information on past games developed
•
Credits for other games developed
•
Licenses (i.e. authorized PS2 developer)
» Those
3 key elements will allow the publisher to quickly assess the game
•
Does it fit their requirements? Product dev schedule for next 2 or
3 years?
Genre?
•
Is the development team experienced enough to mitigate the risk?
•
Is the game fun to play?
•
Is there anything in the game that makes it different and would be
of interest
to the retail buyers (does the world need another FPS?)
Our Suggestions:
» Make
the best, most fun playable demo you and your team can afford
•
Make sure that it is on par or better in Art and Gameplay with games
currently
on the market
•
Don’t rush it out and have excuses to the publisher about what
will make
it better in the future
•
You have 1 chance to make a great impression, so make it perfect.
» Work
hard at articulating your game concept and what makes your game unique
» Rehearse
your pitch!
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