About Sherpa Games Inc.

Founded in 2001 Sherpa Games Inc. is a business-to-business organization offering services for the interactive entertainment industry. This multi-billion dollar industry, with key players such as Sony, Microsoft and Nintendo, earns revenues in excess of those in book publishing and film box office receipts. Sherpa Games has established itself as a strong player in the market sourcing and finalizing publishing contracts for numerous domestic and overseas game developers and license holders.



Warren Currell

President, CEO
Founder Sherpa Games Inc.


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Since 2001, Warren Currell has developed a reputation as a respected game agent, acting as president of Sherpa Games Inc., a company that represents dozens of developers and studios in their efforts to license and sell their games and IP to publishers. He has brokered deals with most of the major publishers including Sony, THQ, Microsoft, Atari, Sega, Take-Two, Namco, and EA.  Working in the video games industry since 1997, Warren has broad connections in the publishing and development community and possesses a background on the technical side of game development providing him an understanding of how games are actually made.

Warren is a member of the International Game Developers Association authoring the white paper for the IGDA on how to pitch games to publishers.  He also sat on the Serious Game Summit Advisory board from 2005 until 2007, and currently sits on the Program Advisory Committee of Sheridan College’s Animation Program and their Technology Program, and is the Chair of Sheridan’s new video design program.  He has appeared on numerous television news segments (CTV, CBC, CHCH) as a subject matter expert on the games industry and has conducted presentations and moderated dozens of panel discussions throughout the world about the games industry.  He has been involved twice with the sale of game development studios and the establishment of a next-gen, multi platform development studio in New York City.

Warren has also worked on behalf of film and television companies, pitching their properties for licensing of interactive content.   He has been actively involved with the Serious Games side of the business, successfully delivering two projects; one for the U.S. Department of Homeland Security and one for DARPA.

He enjoys working with talented and creative people and helping those people achieve success. Relationships are important to him because he believes in win-win situations and he likes to see his clients succeed.  Warren philosophically believes that establishing relationships with trust and mutual respect requires understanding the history, the present day experience and future goals of the client and figuring out a way to make it work with those goals.

 




Adam Mock

Executive Producer

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With over 13 years of experience in the game and multimedia industries, Adam possesses a wealth of knowledge in all aspects of game production. Using the theoretical knowledge garnered from his degree in Communications and coupled with his years of diverse professional experience, Adam understands the procedures necessary to create high quality projects on time and within their budgeted scope. During his career, Adam has contributed to virtually all production stages in a multitude of capacities, including financing, project and development team management, content creation and quality assurance. By working for both independent development studios as well as game publishers, Adam has a unique and insightful approach to game development. His producing and project management abilities, along with his professionalism, have made Adam a valued employee at HIP Interactive, Jaleco Entertainment, Xenophile Media and Gray Matter.

Adam's impressive list of cross-medium credits include “George A. Romero’s City of the Dead” (PS2/Xbox/PC), the Canada New Media Award winning project “ReGenesis Extended Reality” (PC), “Beethoven’s Hair” (PC), “NBA Action Basketball” (Sega Saturn), “NHL All-Star Hockey” (Sega Saturn), “The Crow 2: City of Angels” (PSX/PC), “Ren and Stimpy” (SNES and SEGA Genesis) and “Wayne’s World” (SNES and SEGA Genesis).
Adam is available for hire and consulting work with independent game projects.

The Real Sherpas

The Metaphor of Sherpa


The Sherpas of Everest have
a reputation of providing essential
services, guiding the mountaineer
along the journey to success – the apex
of the mountain. They quietly provide
this service, enabling the mountaineer
to benefit from their experience. The
Sherpa are strong, knowledgeable and
confident. It was Tenzing Norgay who
helped Sir Edmond Hillary be the first
explorer to conquer Everest, and it was
Hillary himself who acknowledge without
the help of the Sherpa, it would have
been very difficult to make the summit.

Tenzing Norgay with Sir Edmund Hillary

Similar to the independent game
developer on a quest for a publishing
solution, Sherpa Games Inc. helps guide
the developer through the process of
exposing their title to the publishing
community. Having journeyed the path
many times, Sherpa Games Inc. can help
the developer find their way. We help
create presentation material, identify
the best fit publishers, collect market
research data on similar genres and
present the title – saving the developer
time and money.

"You cannot be a good mountaineer,
however great your ability, unless you are
cheerful and have the spirit of
comradeship. Friends are as important
as achievement. Another is that
teamwork is the one key to success
and that selfishness only makes a man
small. Still another is that no man,
on a mountain or elsewhere, gets
more out of anything than he
puts into it."

- Tenzing Norgay