Submissions to Sherpa Games

Prior to submitting your game concept for consideration of representation services,
please download and review the Submission Guide from the IGDA
.

We recommend that prior to contacting any game publishers or distributors that
you prepare the documents listed in the guide.

 

The FACTS about game submissions:

» Nearly 97% of all games that get pitched are rejected

» Publishers receive on average 500 game submissions per year

» The majority of the publishers (93%) will spend less than 60 minutes reviewing your proposal

» Only 12% of the games which are initially presented make it past the first round of evaluation


The Cruel Irony:

» Game developers spend months working on their game demo and design documents

» Big expenses incurred to create, contact publishers and send / pitch their title

» Publisher’s take 30 minutes to review it


How Do You Get Your Game Noticed?

» Make a great game

» Present it professionally, with a well prepared presentation that addresses the
   information outlined in the Submission Guide document

Publishers Only Want to See These Submission Elements as part of the Primary Submission:

» Playable, interactive demo (aka, proof of concept, prototype)
  • Provides essence of gameplay
  • Should be as strong as possible and demonstrate your abilities (art, gameplay, hooks)
  • Easy to play and understand

» Pitch document
  • Simple 2 page document that addresses
    -Game summary
    -Genre
    -Platform
    -Target audience
    -Financing required (and source of financing)
    -Development schedule
    -Development studio
    -Key personnel
    -Company Bio
  • Back grounder on the development team
  • Information on past games developed
  • Credits for other games developed
  • Licenses (i.e. authorized PS2 developer)

» Those key elements will allow the publisher to quickly assess the game
  • Does it fit their requirements? Product dev schedule for next 2 or 3 years? Genre?
  • Is the development team experienced enough to mitigate the risk?
  • Is the game fun to play?
  • Is there anything in the game that makes it different and would be of interest
    to the retail buyers (does the world need another FPS?)

Our Suggestions:

» Make the best, most fun playable demo you and your team can afford
  • Make sure that it is on par or better in Art and Gameplay with games currently on the market
  • Don’t rush it out and have excuses to the publisher about what will make it better in the future
  • You have 1 chance to make a great impression, so make it perfect.
» Work hard at articulating your game concept and what makes your game unique

» Rehearse your pitch!

If you have questions or would like to make a submission, contact us

IGDA game submission guide

If you are looking through the listing
The Game Submission Guide is an
invaluable resource for developers
who are submitting games to
prospective publishers. It includes
publisher feedback on submission
checklist items, and information
on what to expect before,
during and after the pitch,
along with insight into the
publisher decision-making process.

GET IT HERE