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The Real Sherpas |
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The
Metaphor of Sherpa
The Sherpas of Everest have a reputation of providing essential services,
guiding the mountaineer along the journey to success – the apex
of the mountain. They quietly provide this service, enabling the mountaineer
to benefit from their experience. The Sherpa are strong, knowledgeable
and confident. It was Tenzing Norgay who helped Sir Edmond Hillary
be the first explorer to conquer Everest, and it was Hillary himself
who acknowledge without the help of the Sherpa, it would have been
very difficult to make the summit.
Similar to the independent game developer on a quest for a publishing
solution, Sherpa Games Inc. helps guide the developer through the
process of exposing their title to the publishing community. Having
journeyed the path many times, Sherpa Games Inc. can help the developer
find their way. We help create presentation material, identify the
best fit publishers, collect market research data on similar genres
and present the title – saving the developer time and money.
[Sherpas
On Everest] [Tenzing
] "You
cannot be a good mountaineer, however great your ability, unless you
are cheerful and have the spirit of comradeship. Friends are as important
as achievement. Another is that teamwork is the one key to success
and that selfishness only makes a man small. Still another is that
no man, on a mountain or elsewhere, gets more out of anything than
he puts into it."
- Tenzing Norgay |
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About Sherpa Games Inc. |
| Founded in 2001 Sherpa Games Inc. is a business-to-business organization offering services for the interactive entertainment industry. This multi-billion dollar industry, with key players such as Sony, Microsoft and Nintendo, earns revenues in excess of those in book publishing and film box office receipts. Sherpa Games has established itself as a strong player in the market sourcing and finalizing publishing contracts for numerous domestic and overseas game developers and license holders. |
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Warren
Currell
President, CEO
Founder Sherpa Games Inc. [warren{remove-spam-tag}@sherpagames.com]
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With over 7 years of experience or working with the video game industry, Warren Currell has worked with dozens of game developers and licensors from around the world helping them develop business in the interactive entertainment industry.
Some of Warren Currell’s most recent experience includes working with Trauma Studios; the developer of DesertCombat for Digital Illusions hit game, Battlefield1942. While at Trauma, Warren helped secure numerous development contracts, including contracts with EA and work with the U.S. Coast Guard in developing “Shield of Freedom” a training program using the Battlefield1942 game engine technology. Furthermore, Sherpa Games represented Trauma Studios and negotiated the sale of the studio to Digital Illusions of Sweden in September 2004.
Warren has also brokered deals with such publishers as Sega, Take2, and EA. Most recently, Sherpa Games represented the Atomic Betty license and development property, securing a multiyear, multi-title development contract for their client Breakthrough Film and Television.
Warren is a member of the International Game Developers Association, a committee member of the Toronto Chapter of the International Game Developer Association, and a Colleague member of the Women in Film and Television association. Warren has conducted numerous presentations on the business of Games Development to various organizations and institutions. Warren also is the chair of Sheridan College’s Ad-hoc Program Advisory Committee for Sheridan’s game development program. |
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Adam Mock
Executive Producer
[adam{remove-spam-tag}@sherpagames.com] |
With over 13 years of experience in the game and multimedia industries, Adam possesses a wealth of knowledge in all aspects of game production. Using the theoretical knowledge garnered from his degree in Communications and coupled with his years of diverse professional experience, Adam understands the procedures necessary to create high quality projects on time and within their budgeted scope. During his career, Adam has contributed to virtually all production stages in a multitude of capacities, including financing, project and development team management, content creation and quality assurance. By working for both independent development studios as well as game publishers, Adam has a unique and insightful approach to game development. His producing and project management abilities, along with his professionalism, have made Adam a valued employee at HIP Interactive, Jaleco Entertainment, Xenophile Media and Gray Matter.
Adam's impressive list of cross-medium credits include “George A. Romero’s City of the Dead” (PS2/Xbox/PC), the Canada New Media Award winning project “ReGenesis Extended Reality” (PC), “Beethoven’s Hair” (PC), “NBA Action Basketball” (Sega Saturn), “NHL All-Star Hockey” (Sega Saturn), “The Crow 2: City of Angels” (PSX/PC), “Ren and Stimpy” (SNES and SEGA Genesis) and “Wayne’s World” (SNES and SEGA Genesis).
Adam is available for hire and consulting work with independent game
projects.
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